Speaker:Â Karen Chiu, Technology Journalist at SCMP
China is home to the world’s largest gaming industry with League of Legends considered as the country’s third most popular professional sport. In our first episode of the series, we examine the communities and spaces in which grassroots esports originated – China’s internet cafes.
As neighbourhood places to congregate, they appealed to certain members of society despite negative criticisms and strict policies, gaining recognition in recent years as a hotbed for gaming talent. Internet cafes and esports seem inextricably linked but are the lockdowns in 2020 starting to affect this relationship?